Feeling Expression Using Avatars and Its Consistency for Subjective Annotation
نویسندگان
چکیده
Consumer Generated Media(CGM) is growing rapidly and the amount of content is increasing. However, it is often difficult for users to extract important contents and the existence of contents recording their experiences can easily be forgotten. As there are no methods or systems to indicate the subjective value of the contents or ways to reuse them, subjective annotation appending subjectivity, such as feelings and intentions, to contents is needed. Representation of subjectivity depends on not only verbal expression, but also nonverbal expression. Linguistically expressed annotation, typified by collaborative tagging in social bookmarking systems, has come into widespread use, but there is no system of nonverbally expressed annotation on the web. We propose the utilization of controllable avatars as a means of nonverbal expression of subjectivity, and confirmed the consistency of feelings elicited by avatars over time for an individual and in a group. In addition, we compared the expressiveness and ease of subjective annotation between collaborative tagging and controllable avatars. The result indicates that the feelings evoked by avatars are consistent in both cases, and using controllable avatars is easier than collaborative tagging for representing feelings elicited by contents that do not express meaning, such as photos.
منابع مشابه
Effectiveness of Avatars for Subjective Annotation
Consumer Generated Media(CGM) is growing rapidly and the amount of content is increasing. However, it is often difficult for users to extract important contents and the existence of contents recording their experiences can easily be forgotten. As there are no methods or systems to indicate the subjective value of the contents or ways to reuse them, subjective annotation appending subjectivity, ...
متن کاملA Mechanism for Solving the Sequential Inconsistent Event in a Peer-to-Peer Network Virtual Environment
As the prevailing of the Peer-to-Peer (P2P) computation recently, there are many applications had been proposed for P2P Networked Virtual Environment (NVE). However, there are still many problems in the P2P NVE such as event consistency, responsiveness, security, scalability, and reliability ... etc. The event consistency can be divided into two problems such as causal and sequential consistenc...
متن کاملواکاوی پدیدارشناسانه علل گرایش به اعتیاد و عاملهای زمینهساز ترک آن
This study aims to investigate recovered addicts’ view on the factors for tendency to addiction and predisposing factors for its successful treatment. This study is qualitative using Phenomenology method. For this purpose, unstructured interviews with 10 recovered addicts at the age range of 24-49 years old were conducted through which the addicts mentioned their experience about this phenomen...
متن کاملSemi-Autonomous Avatars in Virtual Game Worlds
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degrees of autonomy in relation to player-control. Approaches to semi-autonomous avatars can be divided into three groups based on the design goals of using them: relief, expression and impression. Players can be relieved of cognitive and operational load by for example automating the animations of bo...
متن کاملExploring Neural Correlates of Different Dimensions in Drug Craving Self-Reports among Heroin Dependents
Introduction: Drug craving could be described as a motivational state which drives drug dependents towards drug seeking and use. Different types of self-reports such as craving feeling, desire and intention, wanting and need, imagery of use, and negative affect have been attributed to this motivational state. By using subjective self-reports for different correlates of drug craving along ...
متن کامل